
We’re entering the onset of the 15th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 25.14
Here's all of the changes coming thus far.
League of Legends Patch 25.14: All Champion Changes and More
The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as is the case with most LoL patches.
While these changes are going to be exciting, you’re going to want to be in the know what's coming.
Below is what we know so far.
>>> Champion Buffs <<<
Azir
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Base HP increased 550 >>> 575
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[W] Arise! AP ratio increased 40/45/50/55/60% >>> 45/50/55/60/65%
Darius
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[Q] Decimate heal Darius's missing HP ratio increased 15/40/45% >>> 17/34/51% (based on enemy champions and large monsters hit by the outer radius 1/2/3)
Fiora
Honestly I have no idea what is going on here and Frank explains it better so I'm just going to copy what the image says
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[R] Grand Challenge buffs:
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Heal ratio per second increased 40/60/80/100% (based on 1/2/3/4 vitals hit) >>> 100% always
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Bugfix: Heal VFX now last 5 seconds regardless of vitals triggered (no gameplay impact)
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Fizz Joel
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[W] Seastone Trident cooldown reduced 7/6.5/6/5.5/5 >>> 7/6/5/4/3 seconds
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[E] Playful/Trickster AP ratio increased 90% >>> 95%
Ziggs
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[Q] Bouncing Bomb damage adjusted 85/135/185/235/285 (+65% AP) >>> 80/130/180/230/280 (+60/65/70/75/80% AP)
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[E] Hexplosive Minefield AP ratio per mine adjusted 30% flat >>> 25/30/35/40/45%
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[R] Mega Inferno Bomb damage adjusted 200/300/400 (+73.33% AP) >>> 200/333/467 (+66.67% AP) (at center adjusted 300/450/600 (+110% AP) >>> 300/500/700 (+100% AP)
>>> Champion Nerfs <<<
Braum
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Base Armor reduced 47 >>> 42
Lee Sin
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Base AD reduced 69 >>> 66
Riven
"Riven has been receiving a lot of attention recently, especially after the Teemo clip
Love the discussion that clip generated, but we'd been talking about nerfing Riven for a while before that, she's sporting high numbers, especially given her mastery curve
It's been very interesting to see that people are so excited about killing Teemos under turrets though!"
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[P] Runic Blade AD ratio reduced 30-60% >>> 30-50% (based on levels 1-18, linear)
Sett
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Armor per level reduced 5.2 >>> 4.7
Twisted Fate
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[Q] Wild Cards base damage reduced 70/115/160/205/250 >>> 60/105/150/195/240
Yasuo
"We're pre-emptively nerfing Yasuo as he's a bit stronger than Yone for regular players and we're buffing BORK"
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AD per level reduced 3 >>> 2.5
Yuumi
"We're also nerfing Yuumi as she's pushing frustration, especially in China (she's the most banned supp in Emerald+) and she doesn't need to be that powerful to achieve her goals (an onramp for new players)"
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[R] Final Chapter heal per hit AP ratio reduced 15% >>> 10%
Zoe
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[Q] Paddle Star! base damage reduced 7-50 (based on levels 1-18, backloaded) (+50/80/110/140/170) >>> 2-50 (based on levels 1-18, backloaded) (+50/80/110/140/170)
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[W-P] Spell Thief - WHEEEEE damage per bolt adjusted 25/35/45/55/65 (+13.3% AP) >>> 20/30/40/50/60 (+15% AP) (total adjusted 75/105/135/165/195 (+40% AP) >>> 60/90/120/150/180 (+45% AP))
>>> Champion Adjustments <<<
Kled - RiotEndstep's Video
"Now that MSI is done, shipping our Kled changes that have been in the works for a while (check out Endstep's video for more detail)
The main goals for the changes are to have him feel better about fighter builds and also hit down some of the earflicks like instantly getting health back from remounting that just feel bad for minimal opponent satisfaction or counterplay
Throughout the course of dev, we investigated increasing remounting frequency, in an effort to give him more effective health, but ended up moving away from it"
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[Dismounted-P] Skaarl, the Cowardly Lizard - Dismounted changes:
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Kled now gains the portion of Skaarl's max HP at the beginning of his remount, rather than the end
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Portion of Skaarl's max HP gained on remount reduced 45/55/65/75% >>> 40/50/60/70% (based on level 1/6/11/16)
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Skaarl's HP reduced 400-1550 (based on levels 1-18, linear) >>> 400-1400 (based on levels 1-18, backloaded)
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Dismounted Kled now gains +1% bonus HP as Armor and Magic Resistance, increased by 20% for each nearby enemy champ (up to +2% bHP)
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Dismounted Attack damage ratio against champions increased 80% flat >>> 85/90/95/100% (based on levels 1/6/11/16)
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Dismounted Move Speed penalty reduced 60 >>> 40
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Dismounted bonus Move Speed toward enemy champions adjusted 100-185 (within 1000 units) >>> 70-155 (within 1200 units) (based on levels 1-18, linear)
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[P-Courage] Courage gained from enemy minion kills increased 4 >>> 5
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[P-Courage] Courage gained from enemy champion takedowns within 3 seconds removed 20 >>> 0
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Dismount dash timer adjusted 0.75 fuzzy >>> 0.75 exact seconds
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Skaarl will now look at nearby jungle camps while out-of-combat and they are visible
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[Dismounted-Q] Pocket Pistol adjustments:
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Damage bAD ratio per pellet reduced 80% >>> 65% (max reduced 144% >>> 117%)
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Recharge time adjusted 20-7.25 (based on levels 1-18, linear) >>> 18/16/14/12/10 (based on skill rank)
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Now checks around Kled's zero point to hit champions (will hit champions inside his hitbox)
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[Mounted-Q] Bear Trap on a Rope adjustments:
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Initial hit bAD ratio reduced 65% >>> 60% (total bAD ratio reduced 195% >>> 180%)
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Slow adjusted 40/45/50/55/60% for 1.5 seconds >>> 30/35/40/45/50% for 2.5 seconds
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No longer applies Grevious Wounds on pull
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Pull timer adjusted 1.75 fuzzy >>> 1.75 exact seconds
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Now calculates pull damage on pull instance, rather than when tether is attached instance
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Now checks around Kled's zero point to hit everything (will hit champions and minions inside his hitbox)
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[W] Violent Tendencies adjustments:
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Target's max HP damage ratio adjusted 4.5/5/5.5/6/6.5% (+5% per 100 bAD) >>> 4.5/5/5.5/6/6.5% (+2% per 100 bAD) (+0.4% per 100 bonus HP)
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Cooldown increased 11/9.5/8/6.5/5 >>> 13/12/11/10/9 seconds
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Now refunds cooldown 1.5 seconds when attacking enemy champions, 0.5 seconds attacking non-champions
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No longer starts Violent Tendencies when attacking wards, instead matches plant behavior and maintains attack speed without starting the timer
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[E] Jousting adjustments:
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Damage bAD ratio reduced 65% >>> 55%
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[E2] Now has SpellTimer HUD tracker to indicate to the player how long they have to recast
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[E2] Now has a range indicator when active
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[R] Chaaaaaaaarge!!! adjustments:
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Damage changed 4/5/6% (+4% per 100 bAD) (*100-300% based on 0-4 seconds charge time) target's max HP physical damage >>> 4/6/8% (+3% per 100 bAD) (*100-300% based on 0-4 seconds charge time) target's max HP magic damage
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Now has ping override when pinging spell to ping enemies in range
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Some of the bug fixes:
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Lulu [R] Wild Growth no longer heals Kled multiple times if he's mounted
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Renata [W] Bailout reviving Kled no longer breaks his HP bar for the rest of the game
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Renata [W] Bailout triggering on Kled no longer shows Skaarl HP while Kled's HP is decaying
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Collector can no longer kill Kled while he's mounted
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HP Regeneration is now correctly calculated on remount rather than sometimes being slightly off for 0.25 seconds
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Kled no longer loses an extremely small fractional amount of AD while dismounted
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Kled no longer destroys Triumph missile when dismounting
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Fixed a bug where under some conditions, Kled would visually show an incorrect amount of Kled HP after remounting until being dismounted again
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Fixed a bug where the [P-Courage] Courage bar would only turn yellow if you had 50-59 Courage at any point after gaining Courage, now correctly turns yellow above 50%
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[Dismounted-W] Violent Tendencies [W4] damage will now be correctly applied when taunted or silenced
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[E] Jousting can no longer damage enemies twice if they move back into the E area trigger (such as if they are minions that are pushed back into it by the E knockback)
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[R] Chaaaaaaaarge!!! rechecking on targets that entered [R] zone while not visible to Kled should now be much more consistent
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[R] Chaaaaaaaarge!!! no longer sometimes removes the Elixir of Iron trail if you have an active Elixir of Iron
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Added an additional check to [R] Chaaaaaaaarge!!! to ensure that targets in range when cast are locked onto immediately
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>>> System Buffs <<<
"We're also looking at some buffs to underperforming sustained damage items like BORK, Kraken, PD
Attack speed items barring Yuntal have not been in a great spot for a while; AD items benefit from buffing your spell damage, but champions get so much Attack Speed from sources like Lethal Tempo, Greaves, etc. that Attack Speed purchases feel worse by comparison
This is one of the reasons that led us to remove Lethal Tempo in the first place, but since it was so beloved, we added it back and will need to find another way around this issue"
Blade of the Ruined King
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Mist's Edge target's current HP damage ratio increased 8/5% >>> 9/6% (melee/ranged)
Kraken Slayer
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Bring It Down damage ratio increased 100-150% >>> 100-175% (based on target's missing HP 0-100%, linear)
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Cost reduced 3100 >>> 3000 gold
Phantom Dancer
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Attack Speed increased 60% >>> 65%
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Move Speed increased 8% >>> 10%
Rod of Ages
"We've nerfed ROA a decent amount for non-core users at the cost of its previous core users. We're splitting the difference back, but in a way that benefits its old core users (typically mana oriented battle mages
As mentioned previously, a modest ROA buff that both improves the Seraphs combo (larger shield + AP) and skews more heavily towards its core user pool that want mana more (Kass, Ryze, Anivia, etc.)
We like where Catalyst is currently in allowing champs like Viktor, Ori, etc. to situationally flex into it to survive tough matchups though
While this may stem some interaction, traditional mid mages for most players still feel like they lack agency in solo Q particularly and we want to keep this ~potent as a good option for them so they feel a bit less team/jungler reliant"
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Base mana increased 400 >>> 500
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Timeless mana per stack increased 20 >>> 30 (600 >>> 800 at max stacks + innate mana)
>>> System Nerfs <<<
Haunting Guise
"We initially made mask stacking (haunting guise + haunting guise possible as a fun joke build (or rather, passed on fixing it), but with Bloodletters becoming a real item, it's ended up being a lot more powerful than intended
It's resulting in a lot of champions being able to index into a lot more HP than is normal
We're removing the interaction as a result in line with other epics, even though it's fun :cry"
-
Now limited to 1 Haunting Guise item in inventory
Unsealed Spellbook
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Smite damage reduced 600/900/1200 >>> 600/600/900 (based on number of swaps 1/2/3)
ARENA
https://x.com/RiotRogueFool/status/1942409036537979212
>>> Arena Buffs <<<
Garen
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[W] Courage damage reduction duration increased 3 >>> 4 seconds (same as SR)
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[E] Judgment AD ratio per tick: 33/34/35/36/37% >>> 36/39/42/45/48% (same as SR)
Naafiri
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[P] We Are More buffs:
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Packmate AD Naafiri's bAD ratio increased 4% (same as SR) >>> 6%
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Ability hit cooldown reduction increased 4 (same as SR) >>> 7 seconds
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[Q] Darkin Daggers buffs:
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Initial hit base damage increased 35/40/45/50/55 (same as SR) >>> 40/50/60/70/80
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Heal bAD ratio increased 50% >>> 60% (SR: 40%)
-
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[W] The Call of the Pack cooldown reduced 18/17/16/15/14 >>> 16/15/14/13/12 seconds (SR: 26/24/22/20/18 seconds)
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[E] Eviscerate buffs:
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Dash bAD ratio increased 40% (same as SR) >>> 55%
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Flurry bAD ratio increased 80% (same as SR) >>> 100%
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Taric
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[R] Cosmic Radiance invulnerability duration increased 1.75 >>> 2 seconds (SR: 2.5 seconds)
Shyvana
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[Q] Twin Bite buffs:
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Second strike AD ratio increased 20/35/50/65/80% >>> 20/40/60/80/100% (same as SR)
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Cooldown reduced 9/8.5/8/7.5/7 >>> 8/7.5/7/6.5/6 seconds (same as SR)
-
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[W] Burnout damage per tick increased 7.5/11.25/15/18.75/22.5 (+7.5% AP) >>> 10/15/20/25/30 (+10% AP) (same as SR) (15/22.5/30/37.5/45 (+15% AP) >>> 20/30/40/50/60 (+20% AP) per second (same as SR))
Urgot
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[W] Purge base damage increased 12 (same as SR) >>> 17
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[E] Disdain shield bonus HP ratio 13.5% (same as SR) >>> 15%
EscAPADe
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AD increase ratio increased 10% >>> 15%
Serylda's Grudge
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Armor Penetration increased 30% >>> 40% (SR: 35%)
>>> Arena Nerfs <<<
Aurelion Sol
Bel'Veth
"Regarding Bel'Veth, we're reverting a change we did previously that would have her start combat with her true form once she had leveled her ultimate. We're pairing in with some compensation buffs, but we expect this to still be a meaningful nerf."
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Base HP increased 610 (Same as SR) >>> 660
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AD per level increased 1.5 (Same as SR) >>> 2.5
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[R] Endless Banquet buffs:
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[R-P] Endless Banquet - Passive base true damage on-hit per Endless Banquet stack increased 6/8/10 (Same as SR) >>> 8/11/14
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[R] Endless Banquet - True Form base bonus HP increased 100/150/200 (Same as SR) >>> 250/400/550
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Lux
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[Q] Light Binding cooldown increased 10/9.5/9/8.5/8 >>> 11/10.5/10/9.5/9 seconds (same as SR)
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[E] Lucent Singularity slow reduced 40/45/50/55/60% >>> 35/40/45/50/55% (SR: 25/30/35/40/45%)
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[R] Final Spark cooldown increased 45/40/35 >>> 55/45/35 seconds (SR: 60/50/40 seconds)
Ryze
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[W] Rune Prison nerfs:
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Slow reduced 50% (Same as SR) >>> 40%
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Duration reduced 1.5 (Same as SR) >>> 1.25 seconds
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[Q] Overload [E] Spell Flux empowered damage ratio reduced 120/140/160/180% >>> 110/130/150/170% (based on [R] Realm Warp ranks 0/1/2/3) (SR: 125/150/175/200%)
Doomsayer
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Adaptive Force Cursed Power ratio reduced 150% >>> 125%
Lightning Strikes
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Bonus Attack Speed increase ratio reduced 25% >>> 20%
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Attack Speed required to unlock on-hit damage reduced 5 >>> 4
Silver and Gold AP stat shards
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AP (silver) reduced 18-36 >>> 15-30
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AP (gold) reduced 60 >>> 50