
We’re well underway into the 15th season of League of Legends, and all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 25.17.
Here's all of the changes coming thus far.
League of Legends Patch 25.17: All Champion Changes and More
The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as is the case with most LoL patches.
While these changes are going to be exciting, you’re going to want to be in the know what's coming.
Below is what we know so far.
>>> Champion Buffs <<<
Irelia
"Our alt builds this patch aim to add spell oriented builds for Irelia, Lane Kayn, Vayne JG"
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[W] Defiant Dance AP ratio increased 40-120% >>> 50-150% (based on channel time 0-0.75 seconds)
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[E] Flawless Duet buffs:
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AP ratio increased 80% >>> 100%
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Cooldown reduced 16/15/14/13/12 >>> 16/14.5/13/11.5/10 seconds
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Kassadin
"Kassadin can be pretty ineffective in the early game and so that lets him sit a bit higher than he otherwise would at equivalent power level, so we're giving him a buff to better live up to that fantasy"
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[Q] Null Sphere damage AP ratio increased 60% >>> 70%
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[E] Force Pulse AP ratio increased 65% >>> 70%
Kayn
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[Q] Reaping Slash mana cost reduced 50 >>> 40
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[E] Blade's Reach mana cost reduced 60/65/70/75/80 >>> 40/45/50/55/60
Koggles the'Maw
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[Q] Caustic Spittle AP ratio increased 80% >>> 90%
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[W] Bio-Arcane Barrage target's max HP AP ratio increased 1% per 100 AP >>> 1.5% per 100 AP
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[R] Living Artillery AP ratio increased 35-52.5% (based on target's missing HP 0-60%) (70% below 60% target's missing HP) flat >>> 35-52.5/40-60/45-67.5% (based on target's missing HP 0-60%) (70/80/90% below 60% target's missing HP)
Miss Fortune
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Base AD increased 53 >>> 55
Morgana
"Our changes last patch undershot a little bit, so we're adding a bit more to her this patch
Morg has found it pretty hard to put out much pressure in lane and we think we can go harder on the changes we did last patch"
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[W] Tormented Shadow buffs:
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Base damage per tick adjusted 7-14/14-28/21-42/28-56/35-70 >>> 9-18/15.5-31/22-44/28.5-57/35-70 (based on target's missing HP 0-100%)
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Mana cost reduced 70/85/100/115/130 >>> 70/80/90/100/110
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Nilah
"We've historically tried to make lane Nilah work, but it's too hard to balance her capabilities in both bot lane and top lane simultaneously, so we're opting for bot/jungle instead"
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[Q] Formless Blade cone monster damage ratio increased 10% >>> 100%
Nilah
"We've historically tried to make lane Nilah work, but it's too hard to balance her capabilities in both bot lane and top lane simultaneously, so we're opting for bot/jungle instead"
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[Q] Formless Blade cone monster damage ratio increased 10% >>> 100%
Senna
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Attack Speed per level increased 2% >>> 3%
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[Q] Piercing Darkness base healing increased 40/55/70/85/100 >>> 40/60/80/100/120
Sett
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[E] Facebreaker bonus monster damage increased 100 flat >>> 125-250 (based on levels 1-18, linear)
Vayne
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[W] Silver Bolts monster damage changed 0 (+6/7/8/9/10% target's max HP) (minimum 50/65/80/95/110, maximum 200) >>> 140/155/170/185/200 (+0% target's max HP)
>>> Champion Nerfs <<<
Gwen
"We landed on a set of changes that make it easier for champs that should have better matchups against her to succeed (eg. Jax, Jayce, Akali, Ambessa, Aurora, Singed if you like cooking, etc.)
The slow to tag champs and run them down and being hard to push out in early lane are our avenues to hit some of these aspects down"
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Attack Speed per level increased 2.25% >>> 2.5%
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Base Armor reduced 36 >>> 33
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[R] Needlework nerfs:
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Initial slow reduced 60% >>> 30/45/60%
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Subsequent hits slow reduced 25% >>>> 15/20/25%
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Master Yi
"Now that Kraken on-hits work on Yi work correctly, he's a bit too strong, so we're nerfing it"
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Base HP reduced 669 >>> 655
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[Q] Alpha Strike on-hit effectiveness ratio reduced 75% >>> 65%
Rumble
"Thanks so much to the players who found these changes in the first place
They've stabilized really well and both Singed and Rumble are now falling into line with the rest of the champions, showing similar blue/red discrepancies
However, they're now both OP, so hitting in with a nerf"
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[P] Junkyard Titan - Overheated target's max HP ratio reduced 5% >>> 4%
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[Q] Flamespitter base damage per tick reduced 5/7.5/10/12.5/15 >>> 5/7.083/9.167/11.25/13.333 (60/90/120/150/180 >>> 60/85/110/135/160 total)
Singed
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[Q-Poison] Poison Trail - Poison damage over time duration reduced 2.2 >>> 2 seconds (max damage ticks reduced 9 >>> 8)
>>> Champion Adjustments <<<
Teemo
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[R] Noxious Trap mushroom opacity increased 30% >>> 50% (no gameplay impact)
Yunara - RiotYelough Post 1, Post 2, [Post 3] (https://x.com/MaxwellPerlman/status/1957756278505369727)
"We expect this to nerf Kraken as a first item on Yunara + her 2 item spike with BoRK/Kraken + Hurricane should be doing less damage to the primary target. As @RiotPhroxzon said we will keep an eye on Yunara, we want to make sure she lands in a solid spot for worlds :)"
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[Q] Cultivation of Spirit bug fixes:
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Bounces from Hurricane to the primary attack target have on-hit damage properly reduced
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Hurricane targets no longer have reduced on-hit effectiveness
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Bounces would sometimes generate 2 Kraken Slayer - Bring It Down stacks per bounce instead of 1
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Bounces would sometimes consume Kraken Slayer - Bring It Down stacks but not do damage
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>>> System Buffs <<<
"We're also throwing in a few changes to a few underperforming items with very few users across the board"
Axiom Arc
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Cost reduced 3000 >>> 2750 gold
Horizon Focus
"Horizon Focus has also not really picked up a major audience outside of Vel'Koz types"
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AP increased 115 >>> 125
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Cost reduced 2800 >>> 2750 gold
Profane Hydra
"Profane is failing to pick up any real number of users on first item, except for Quinn sometimes. It's clearly weaker than other alternatives, so we're buffing it with a skew towards first item performance"
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AD reduced 60 >>> 55
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Cost reduced 3200 >>> 2850 gold