Path of Exile 2 has now been released into early access, and fans worldwide are amped to dive in and check out the new,
Featured in the game is a ton of nuance aspects, and there's going to be a new patch for players to check out soon.
Here's all of the changes coming.
Path of Exile 2 Patch 0.1.1: Patch Notes and More
PoE 2 early access has begun, and with it shattering player expectations with over 500,000 upon release, it's safe to say that players are amped.
The brand new patch is going to be released sometime before the end of the week, and will encompass the following changes.
Endgame changes
- Increases to number of common, magic, and rare monsters in Atlas maps
- Increases to number of chests, Precursor artifacts, Essences, and Strongboxes in Atlas maps
- Adding four more types of Lost Tower maps
- Current Lost Tower map is revamped to make it more interesting
- Increased rate for maps with bosses
- Added new type of Precursor Tablet that adds bosses to surrounding maps
- Strongboxes have faster enemy spawn times and different timing and effects for their modifiers
- Decreases to visual clutter on some of the maps
- Increases to visibility of some visual effects
- Increases to visibility of elemental effects
- Increases to visibility of Volatile Plants before they explode
- Adding a new zoom level on the Atlas
- Fixes terrain collision issues in multiple maps
- Increases to load times for the world map and Atlas panel
- Biomes of maps will be visible when hovering over them
- Citadels will spawn closer to the center of the Atlas
- Citadels will have added effects to make them easier to find
- Adding six respawn attempts for the Arbiter of Ash pinnacle boss
- Revamping boss for Farudan Citadels to be closer in experience to other bosses
- Fix to bug where monsters don’t spawn after entering the mirror in Delirium maps
- 20% increase to drop rate for simulacrum items
- 60% increase to chance of getting Omens in the Ritual tribute window
- Increase to rarity of items in the Expedition shops
Changes to monsters and bosses
- Forsaken Miners will throw less grenades and do less damage
- Lost Men Zealots will no longer cast Meteor on players from off-screen
- Silverfist Commander’s roll attack will do less damage
- Plague bearer’s Detonate Dead will no longer be usable from off-screen and will have improved telegraphs
Item changes
- Buffs to multiple Unique items to increase their utility at lower levels
- Decreases to chances of getting bad modifiers when rolling for item modifiers
- Fix to bug where high-tier items cannot roll modifiers with their highest-tier
- Socketables will be able to be replaced with other socketables or overwritten with the same type