A New World!
New World's still bubbling away as it reaches the end-game 'Aeternum'
This week update 1.3.2 arrives with fixes and changes for the upcoming end-game alongside some additional updates.
Here's what's new in New World.
1.3.2 Patch Notes
END-GAME UPDATES & FIXES
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Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 - 5 still states Silver rank is required and difficulty 6 - 10 now state Gold rank is required.
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Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage.
GENERAL UPDATES & FIXES
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The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk.
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Fixed an issue that could cause players in PvP to enter a state where their movement speed was incorrectly adjusted for long periods of time.
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Fixed an issue where the same player could be listed multiple times on the War/Invasion roster list.
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Hatchet
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Fixed an issue where the On Fire passive was providing an escalating damage boost to critical hits.
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Fixed an issue where the On Fire passive was not triggering a guaranteed critical hit on every third attack.
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Fixed an issue where DoT damage was resetting the hits of the Accumulating Power passive preventing it from being consistently triggered.
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