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Nick FarrellJuly 24, 2024

Marvel Rivals Closed Beta Patch Notes: Full Details and More

The 6v6 Overwatch style of team shooter features a wide array of heroes and the first alpha was a blast for players. 

Now, we're gearing up to partake in the next Closed Beta, and there's going to be some patch notes to go alongside the release. 

Here's what you need to know. 

Marvel Rivals Closed Beta Patch Notes: Full Details and More

Marvel Rivals is the next multiplayer game that will encompass the entire Marvel universe, and it will combine the elements of Overwatch and Paladins that players have grown to love over the years.

Now, we're going to be getting another chance to test the game and there's going to be some changes since the last playtest, which you can view below. 

Vanguard

-Doctor Strange: We've recalibrated Doctor Strange's damage capabilities to better resonate with his Vanguard role, enhancing his power on the front lines.

-Groot: We've meticulously balanced Groot's tree wall abilities and their survivability.

-Magneto: We've overhauled Magneto's ability logic, empowering him to generate magnetic barriers (Metallic Curtain) more freely, effectively neutralizing enemy assaults. Furthermore, the metal shield (Metal Bulwark) can now be self-applied, granting him greater agency on the battlefield.

-Peni Parker: We've fine-tuned SP//dr's combat style, notably amplifying the left-click attack speed (Cyber-Web Cluster) to evoke the sensation of unleashing a large weapon. This adjustment will hopefully provide players with a more immersive experience when piloting the mech as Peni.

 

Duelist

-Black Panther: We've amplified Black Panther's prowess in wall climbing and sprinting, elevating his potential to unleash breathtaking combos. Moreover, when Black Panther triggers the Team-Up Ability with Magik, he gains the ability to summon the Limbo Disc portal at will.

-Hela: We've adjusted Hela's mid to long-range capabilities, ensuring a more balanced and compelling combat experience.

-Iron Man: We've enhanced Iron Man's long-range offensive capabilities, giving him more formidable suppressive power. Furthermore, the Gamma energy upgrade of his Team-Up Ability when using Armor Overdrive has been increased.

-Namor: To aid in increasing Namor's mobility, we've adjusted the skill [Blessing of the Deep] so that when it is activated, Namor can freely move in the air. Also, we appropriately buffed his damage.

-The Punisher: We've fine-tuned the active use time of his Team-Up Ability with Rocket Raccoon. In this new rendition, each Team-Up Ability window becomes even more precious for the Punisher.

 

Strategist

-Loki: We've heightened the significance of Loki's illusions and slightly balanced his primary form's healing and damage capabilities. In this update, Loki will rely more heavily on his illusions to actively participate in combat, adding depth and strategy to his gameplay.

-Mantis: We've enriched Mantis's ultimate ability, granting her the ability to offer enhanced survival support for the entire team by providing temporary health to already max health allies.

In addition to the above optimizations, we've meticulously fine-tuned the balance of each hero, ensuring that players enjoy a more refined and exhilarating combat experience during the CBT.

Moreover, in the CBT, we've integrated player feedback from the Alpha test to enhance tactile feedback and overall impact. During this test, heroes will undergo the following experiential optimizations:

-Ability Actions: We've meticulously fine-tuned each hero's interrupt and action transitions, aiming to minimize constraints on player actions, empowering them to unleash their full potential.

-Sound and Visual Effects: Significant adjustments have been made to the sound and visual effects for ability use and impact, ensuring players can distinctly perceive the success and effectiveness of their actions during combat.

-Ability Camera and Vibration: Enhanced the in-game ability camera performance and vibration feedback to intensify the impact sensation during combat and increase immersion.

-Wall-Climbing and Collisions: We've optimized climbing logic and smoothed out wall collision, ensuring seamless and fluid climbing for players within the game environment.

-Crosshair Feedback and Combat HUD: We've optimized crosshair feedback for hits, added health bar indicators for healing and special states, and improved prompts for taking hits and impending defeat, providing players with clearer battlefield information.