We’re entering the onset of the 15th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 15.S1.2
Here’s all the patch notes for players.
League of Legends Patch 15.S1.2: All Update Notes and More
The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.
While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.
Patch 15.10 is currently slated to release on January 23, and will feature the following changes.
Summoner's Rift Changes (Normal + Ranked Queues)
Bloody Roses
Bloody Rose Spawn Rate from Gloom (Champion Deaths): Slightly reduced
Bloody Rose Spawn Rate from Atakhan's Pit: Slightly reduced
Armored Advance
Shield Amount: 10-140 (based on level) + 4% max health ⇒ 10- 120 (based on level) + 4% max health
Shield Cooldown: 12 ⇒ 15 seconds
Chainlaced Crushers
Shield Amount: 10-140 (based on level) + 4% max health ⇒ 10- 120 (based on level) + 4% max health
Shield Cooldown: 12 ⇒ 15 seconds
Spellslinger's Shoes
Magic Penetration: 19 ⇒ 18
Percentage Magic Penetration: 10% ⇒ 8%
Swiftmarch
Movement Speed: 75 ⇒ 70
Triumphant Sorcerer's Shoes
Bonus Magic Penetration: 4 ⇒ 2
Total Magic Penetration: 16 ⇒ 14
Swiftplay Changes
Atakhan
Adjusted the thresholds required for Atakhan's Ruinous form to spawn in Swiftplay so that he should now appear more often.
Jarvan IV
Armor Growth: 5.2 ⇒ 4.7
Q Damage: 80/120/160/200/240 (+ 140% bonus AD) ⇒ 70/110/150/190/230 (+ 140% bonus AD)
Kayle
Attack Speed Growth: 1.5% ⇒ 1%
Attack Damage Growth: 2.5 ⇒ 2
W Movement Speed: 24-40% (+ 8% AP) ⇒ 24-32% (+ 8% AP)
Seraphine
Health Growth: 90 ⇒ 95
E Damage: 70-190 (+ 50% AP) ⇒ 70-210 (+ 60% AP)
Vex
Passive Damage: 40-150 (+ 25% AP) ⇒ 40-150 (+ 40% AP)
W Damage: 80-240 (+ 30% AP) ⇒ 80-240 (+ 50% AP)
Viktor
Health Growth: 100 ⇒ 92
R Damage per Tick: 65/105/145 (+ 45% AP) ⇒ 60/100/140 (+ 40% AP)
Ziggs
Q Damage: 85/135/185/235/285 (+ 65% AP) ⇒ 85/135/185/235/285 (+ 75% AP)
W Cooldown: 20/18/16/14/12 ⇒ 18/16/14/12/10 seconds