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Nick FarrellAugust 28, 2024

League of Legends Patch 14.16: Full Champion Changes, Patch Notes and More

We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 14.17.

Here’s all the patch notes for players. 

League of Legends Patch 14.17: Full Champion Changes, Patch Notes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.

Patch 14.17 is currently slated to release on August 28, and will feature the following changes. 

Caitlyn

"Caitlyn hasn't been present in the meta for a while

We're giving her slightly better control on one of her skill skewed spells and better scaling that doesn't skew towards Lethality builds"

  • Attack Speed ratio increased 0.594 >>> 0.610

  • [W] Yordle Snap Trap recharge time reduced 30/24/19/15/12 >>> 26/22/18/14/10 seconds


Graves

"Looking to get a few AD junglers back into the meta here.

Looking for relatively known buffs to their core damage abilities"

  • [Q] End of the Line buffs:

    • [Q1] Initial wave damage increased 45/60/75/90/105 >>> 45/65/85/105/125

    • Cooldown reduced 13/11.5/10/8.5/7 >>> 13/11.25/9.5/7.75/6 seconds


Kindred

"Kindred in particular has been looking worse for wear after a Kraken nerf that was targeted at other champions (cough AD mids cough)"

  • [Q] Dance of Arrows base bonus Attack Speed increased 30% >>> 35%

  • [E] Mounting Dread buffs:

    • Damage increased 80/100/120/140/160 (+80% bAD) (+5% (+0.5% per [P] Mark of the Kindred) target's missing HP) >>> 80/110/140/170/200 (+100% bAD) (+5% (+0.5% per [P] Mark of the Kindred) target's missing HP)

    • Cooldown reduced 14/13/12/11/10 >>> 14/12.5/11/9.5/8 seconds


Lissandra

"Some of the Mage oriented buffs this patch are aimed at furthering their particular niches; Liss as a more utility oriented Mage and lane presence"

  • [Q] Ice Shard base damage increased 80/110/140/170/200 >>> 80/115/150/185/220

  • [R] Frozen Tomb slow increased 30/52.5/75% >>> 45/60/75%


Ryze

"Ryze as he's not seen play for a long while and is feeling a bit weak relative to the other mids present right now"

  • [Q] Overload base damage increased 70/90/110/130/150 >>> 75/95/115/135/155

  • [R] Realm Warp cooldown reduced 210/180/150 >>> 180/160/140 seconds


Twisted Fate

"TF has lost some of his luster in recent times, and we're giving him a stable buff to his bread and butter with the hopes of seeing him more in meta"

  • [Q] Wild Cards base damage increased 60/100/140/180/220 >>> 60/105/150/195/240


Varus

  • [Q] Piercing Arrow minimum damage adjusted 10/46.67/83.33/120/156.67 (+83.33/86.67/90/93.33/96.67% total AD) >>> 60/106.67/153.33/200/246.67 (+100/106.67/113.33/120/126.67% bonus AD) (15/70/125/180/235 (+125/130/135/140/145% total AD) >>> 90/160/230/300/370 (+150/160/170/180/190% bonus AD) maximum)

  • [E] Hail of Arrows bAD ratio 90% >>> 110%


>>> Champion Nerfs <<<

Ashe

  • Base HP reduced 640 >>> 610


Aurora

"As mentioned yesterday, Aurora is a pretty deep mastery champion and is posting pretty good statistics, which indicates she's likely long term too strong when players have mastered her

We're looking to bring down some of the potency of her multi-champion ult casts to hit at some of her Elite skew as we often observe higher skill players using it more effectively than regular players"

  • [R] Between Worlds damage reduced 200/325/450 >>> 175/275/375


Brand

  • [P-Ablaze] Blaze - Ablaze nerfs:

    • Monster damage-over-time cap per stack per tick reduced 80 >>> 30

    • Monster explosion damage cap added uncapped >>> 250/325/400/475 (based on levels 1/6/11/16)


Ezreal

  • Base AD reduced 62 >>> 60


Katarina

  • [P] Voracity AP ratio reduced 70/80/90/100% >>> 60/70/80/90% (based on levels 1/6/11/16)


Kennen

"Rumble and Kennen have been a little too strong for a while and as a result have been a relatively more powerful to bring AD champions in Mid

We're tapping them down a bit to open up room for other champions"

  • [Q] Thundering Shuriken AP ratio reduced 85% >>> 75%


LeBlanc

"While LB would be a valuable edition to the World's meta, she's overall too strong for solo Q, especially in Elite play

She's posting pretty high banrates across the board and warrants a nerf"

  • [Q] Sigil of Malice AP ratio reduced 45% >>> 40%

  • [W] Distortion AP ratio reduced 75% >>> 70%


Lillia

  • [P] Dream-Laden Bough non-epic monster damage-over-time cap per 3 seconds reduced 70-150 >>> 70-100 (based on levels 1-18, linear)


Pyke

(Image is incorrect; Pyke's base armor is 47. Assumption is reduction amount is still the same)

  • Base Armor reduced 47 >>> 43


Rumble

  • [P-Overheated] Junkyard Titan - Overheated target's maximum HP on-hit reduced 6% >>> 5%


Senna

"Senna's AP builds are too strong on the current patch, and as a viable alt build, it should probably be closer to that, an alt build"

  • [Q] Piercing Darkness heal reduced 40/60/80/100/120 (+40% bAD) (+80% AP) >>> 40/55/70/85/100 (+40% bAD) (+60% AP)

  • [R] Dawning Shadow shield AP ratio reduced 70% >>> 50%


Seraphine

"We're also tapping Seraphine and Senna down as Seraphine has been strong for a while, especially with her W max, so we're flattening that out some amount"

  • [W] Surround Sound nerfs:

    • Base shield reduced 60/85/110/135/160 >>> 60/80/100/120/140

    • Cooldown increased 22/21/20/19/18 >>> 22 seconds


Sylas

"Sylas is in a better spot after the buffs to get his numbers into a better spot

We're nerfing his ratios a bit more to make his HP oriented builds a little more competitive (typically have less AP) than the pure burst builds"

  • [W] Kingslayer damage AP ratio reduced 70% >>> 60%


>>> System Nerfs <<<

Absorb Life

  • Heal reduced 1/1.93/2.91/3.93/5/6.11/7.27/8.47/9.72/11.02/12.36/13.74/15.17/16.65/18.17/19.73/21.34/23 >>> 1/1.25/1.5/1.75/2/3/4/5/6/7/9/11/13/15/17/19/21/23


Cut Down

  • Target HP threshold increased 50% >>> 60%


Fleet Footwork

  • Heal reduced 5-120 >>> 5-100 (based on levels 1-18)

  • Bonus Move Speed reduced 20% for 1.25 seconds >>> 15% for 1 second


Celestial Opposition

  • Blessing of the Mountain slow reduced 60% for 2 seconds >>> 50% for 1.5 seconds


Warmog's Armor

"We're making some nerfs to items that Tank supports (especially the meta drivers) buy (disproportionate nerf to Supports rushing 1st item Warmogs) -> we also think Warmogs is generally too powerful even for income tanks"

  • Warmog's Heart bonus Move Speed reduced 10% >>> 5%

  • Cost increased 3100 >>> 3300 gold