Bewitched
League of Legends next update, patch 11.17, will arrive in August.
Following the 11.16 update, we'll see how the previous changes affected the game and whether Riot need to make some big changes in it's next one.
As for skins, the Crime City set is being released for 5 champions, as well as the Phoenix set for 3.
Here’s what’s new in update 11.17 for LoL.
Release Date
The 11.3 update will arrive in League of Legends on Wednesday 25th August 2021.
Here’s roughly when you can expect the update to roll out:
- 3 am PT (NA servers)
- 5 am GMT (EUW servers)
- 3 am CET (EUNE servers)
Champion Updates
Champion Nerfs
-
Graves
- Q mana cost is now 80 (was 60)
-
Irelia
- Q heal 8-16% AD instead of 12-20%
-
Kayn (Blue)
- P Bonus Magic Damage reduced to 8-30% from 12-44%
-
Leona
- W Bonus Armor/MR decreased to 15-40 from 20-45
-
Viego
- AA range decreased to 200 from 225
- P healing on taking a body is now 3% (+0.3 BAD)(+0.02AP)(+5AS) is now 8% (+.025 BAD)(+.015AP)(+2.5AS)
- Q Crit scaling changed to 1 from .75
- E Camo Radius increased to 450 from 400
- R Slow duration decreased to .25 from .5
-
Zed
- Q AD Ratio increased to 1.1 from 1
- E ratio reduced to 0.65 from 80
- R CD increased to 120-80 from 120-60
Champion Buffs
-
Ekko
- P Damage against Monsters increased to 200% from 150%
-
Evelynn
- R CD decreased to 120-80 f rom 140-80
-
Lissandra
- AD increased to 55 from 53
- Q Mana Cost reduced to 55-75 from 60-80
-
Nami
- Base HP increased to 490 from 475
- W Mana Cost reduced to 70-110 from 70-130
-
Senna
- AD ratio increased to 0.45 from 0.4
- Crit Damage increased to 160% from 150%
- P Soul Rate drop on minion kill increased to 8.33% from 4.1666%
-
Teemo
- E Damage on Hit increased to 14-58 from 11-55
-
Xayah
- Q cast time decreased to 0.25-0.1 Scaling with Attack Speed from 0.25
- R Damage increased to 200-400 from 125-375
Champion Changes
-
Akshan
- Passive Bug Fix: Second attack will more consistently complete on targets when the first attack was executed at max range
- Passive Bug Fix: Improvements in predicting in the first attack will kill the target, including shields on the Target and On-hit effects on Akshan like Wit's End/Kraken Slayer
- W Counterplay: Akshan can no longer claim Scoundrels when he is dead
- E Damage changed to 30-110 + 17.5% Bonus AD from 30-130 + 10% Bonus AD
- E Bugfix: Heroic Swing will no longer end early on Towers
- R Bugfix: Minions will be consistently executed, regardless of Armor bonuses (like Hullbreaker or Baron Nashor)
- R Cooldown: When cancelled by Crowd Control/Untargetability changed to 5s from 15s
-
Amumu
-
Base Stats:
- Health per level: now 75 from 80
- Armor per level: now 3.5 from 3.8
-
Bandage Toss (Q):
- This ability has now got two charges with a recharge time of 14 seconds
- Damage dealt has decreased to 70/100/130/160/190 from 80/130/180/230/280
- Cooldown decreased to a flat 3 seconds from 10/9.5/9/8.5/8 seconds
-
Despair (W):
- Damage dealt per tick has increased to [6/8/10/12/14 + 0.5/0.575/0.65/0.725/0.8% (+0.25% per 100 AP) of target’s maximum health] from [4/6/8/10/12 + 0.5/0.625/0.75/0.875/1% (+0.25% per 100 AP) of target’s maximum health]
-
Curse of the Sad Mummy (R):
- Duration of stun effect decreased to a flat 1.5 seconds from 1.5/1.75/2 seconds
-
Base Stats:
-
Gangplank
- Passive move speed changed to 15-30% by level from 30%
- Q now counts as a ranged basic attack
-
E benefits from Critical strike at 125% effectiveness
- Max Barrels is now 3/3/4/4/5 instead of 3 at all ranks
- Rechage time is now 18/17/14/15/14 from 18/16/14/12/10
-
Lucian
-
Stats:
- Base Attack Damage decreased to 62 from 64
-
Lightslinger (P):
- Ally buffs now “empower Lucian’s next two (stacks to four) basic attacks to deal an additional 14 (+10% tAD) magic damage”
- Max auto stacks is now 4 instead of 2
-
Ardent Blaze (W):
- Mana Cost decreased to 60 from 70
- Allies proccing the mark also trigger Vigilance
-
The Culling (R):
- Damage dealt per shot has decreased to 15/30/45 (+25% AD) from 20/40/60 (+25%AD)
- Number of shots has changed to 22 (+25% Critical Strike Chance) from 22/28/34
-
Stats:
-
Rengar
-
Unseen Predator (P):
- Max Ferocity Stacks: 4>3
- [MODIFIED]: Jump no longer greats a stack if at 0
- Ferocity Falloff Time: 8>10
- Empowered Cast MS: 30/40/50%> 20/25/30%
- Bonetooth Forgiveness Timer: 1.5s>3s
-
Battle Roar (W):
- Rengar roars, dealing 50 = (50+80%) magic damage to nearby enemies and grants 10 Armor and Magic Resist, increased by 50% for each Champion or Large Monster hit beyond the first.
- Max Ferocity: deals 50 = (50-220 + 80%) magic damage and additionally Heals Rengar for 50 = (50-337), increased by 50% for each Champion or Large Monster hit beyond the first.
- Deals an additional 65 = (65-130) magic damage to jungle monsters).
- Damage [50/80/110/140/170]
- Cooldown [16/14.5/13/11.5/10]
- Armor and Magic Resist [10/15/20/25/30]
-
Bola Strike (E)
- [NEW]: No cast time when leaping
- [NEW] Reveals enemies for 2 seconds
-
Unseen Predator (P):
These are detailed by @JeevunSidhu.
Crime City Akali is also being updated from the PBE to be more "demon-y".
System Changes
System Changes
-
Divine Sunderer
- AD is now 35 from 40
-
Serpent's Fang
- Lethality is now 12 from 18
-
Wit's End
- On-hit Magic Damage is now Non-linear scaling (15 levels 1-8, 25-80 levels 9-18) from 15-80 (Linear Scaling Levels 1-18)
-
Hullbreaker
- HP is now 400 from 300
-
Youmuu's Ghostblade
- Caulfield's + Dirk + 700 (2900g total) from Dirk + Pickaxe + 1025g (3000g total)
- AD is now 55 from 60
- Now has 15 ability haste
-
Fleet Footwork
- Healing is now 10-100 + 40% Bonus AD + 30% AP from 3-60 + 30% Bonus AD + 20% AP
- Minion Mod is now 20% (melee)/10% ranged from 100% (melee)/20% (ranged)
New Skins
Crime City Skins
- Crime City Akali - 1350 RP
- Crime City Darius - 1350 RP
- Crime City Shaco - 1350 RP
- Crime City Zyra - 1350 RP
- Crime City Twisted Fate - 1350 RP
Phoenix Skins
- Divine Phoenix Anivia
- Graceful Phoenix Seraphine
- Crime City Shaco - 1350 RP
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