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Hopeful

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Apex Legends Ranked has been noted as having one of the best Ranked ladders within gaming, and Respawn is looking to shake this up for Season 13.

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With changes to how RP and a brand new Tier Demotion, we're going to run over all the changes coming to Apex Legends.

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\n \n All Ranked Changes Coming To Apex Legends
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Respawn has outlined some of the changes they're going to be adding in Season 13, in a brand new blog post. Down below are all the changes!

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Play for the Team

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At Apex Legends’ core is a team-based game, so players should be rewarded at the team level. Now everyone on a team will receive some RP when one of them gets a kill.

\n

Play for the Win

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Apex Legends is a battle royale. Survival is the primary objective, and kills are what gets you there. Placing any limits on kills rewards puts an unintended emphasis and pressure on hitting these limits. So we are taking a different approach:

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REMOVED: Kill RP Cap is removed

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NEW: Base value of each kill is worth increasingly less, down to a minimum

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Assist Rules

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The current assist timer of 10 seconds is too short, allowing for simple retreats to break the timer. This creates unnecessary tension and is counterproductive to survival and winning the game.

\n

CHANGE: Assist Timer: 10 seconds → 15 seconds

\n

Following up on the revive assist marker change last in Defiance, we are also adding a ‘refresh’ to assist timer when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you'll still be eligible for an assist credit.

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NEW: Assist Timers are refreshed upon player’s revival

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Tier Demotions

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Your ranking is important and should be accurate when it comes to representing your current skill. Having the ability to demote out of a tier will allow a player’s skill to be reflected with more precision. In Saviors, we are introducing tier demotions with the goal of addressing the current struggle some players experience when they get promoted to a new tier but cannot climb higher in the ranks.

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Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division. (I.e. Masters → 50% of Diamond 1)

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Similar to Ranked Arenas, rewards will be granted based on the highest RP threshold achieved.

\n

MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier

\n

NEW: Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)

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NEW: 100 RP Tier Promotion Bonus

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Entry Cost Adjustments

\n

There are two types of players within a tier: those who can consistently gain RP, and those who cannot. To smooth out this skill gap, we are adjusting entry costs across all divisions. Additionally, we are adding new entry cost breakpoints within the Master+ tiers to further filter for skill.

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Modified: Entry cost increases on promotion into a new division

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NEW: Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)

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\n \n \n \"\"\n \n \n \n \n \n
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Kill RP

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We simplified and adjusted the Per Kill RP mechanics, and are now directly presenting the base kill values by placements.

\n

In a battle royale, placing worse than the bottom half of the lobby is losing. Placements and kills are both important metrics in Ranked. Having kills without the placement should not constitute a success. In response, we have pulled down Kill RP gains for placing worse than 10th. Players placed in this region are likely to lose RP.

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At the same time, having good placements with little to no kills will cause players to miss out on a majority of their RP rewards coming from the previously mentioned Kill RP changes.

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Introductory Tier

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Bronze was the only tier without an entry cost. Any invested player would eventually climb out of it. So we are introducing a new tier: Rookie. This tier will sit below Bronze to act as a proper one time only, introductory tier to Ranked, and will not have any Ranked rewards associated with it. Existing players are unaffected by the introduction of the Rookie Tier, and can not be demoted into it, and likewise will not be reset into it on new splits or seasons.

\n

NEW: Introductory ‘Rookie’ tier

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MODIFIED: Bronze now has entry costs

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RP Thresholds

\n

To account for the increased influx of RP, we are adjusting RP thresholds for each tier and division to keep the difficulty and effort to achieve them relatively the same.

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Modified: RP thresholds for all tiers and division adjusted. Length of each division is increased by 200RP

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\n\n\n","datePublished":"2022-05-05T10:08:19Z","description":"More RP for everyone!","headline":"All Ranked Changes Coming To Apex Legends","image":"https://cdn.shopify.com/s/files/1/0556/5795/5430/articles/unnamed_1bcbacc1-acf0-4c75-bd4d-803ee0e42cd2.jpg?v=1706890887","url":"https://ca.turtlebeach.com/blog/apex-legends-ranked-changes-are-coming-soon"}

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Turtle BeachMay 5, 2022

All Ranked Changes Coming To Apex Legends

Hopeful

Apex Legends Ranked has been noted as having one of the best Ranked ladders within gaming, and Respawn is looking to shake this up for Season 13.

With changes to how RP and a brand new Tier Demotion, we're going to run over all the changes coming to Apex Legends.

All Ranked Changes Coming To Apex Legends

Respawn has outlined some of the changes they're going to be adding in Season 13, in a brand new blog post. Down below are all the changes!

Play for the Team

At Apex Legends’ core is a team-based game, so players should be rewarded at the team level. Now everyone on a team will receive some RP when one of them gets a kill.

Play for the Win

Apex Legends is a battle royale. Survival is the primary objective, and kills are what gets you there. Placing any limits on kills rewards puts an unintended emphasis and pressure on hitting these limits. So we are taking a different approach:

REMOVED: Kill RP Cap is removed

NEW: Base value of each kill is worth increasingly less, down to a minimum

Assist Rules

The current assist timer of 10 seconds is too short, allowing for simple retreats to break the timer. This creates unnecessary tension and is counterproductive to survival and winning the game.

CHANGE: Assist Timer: 10 seconds → 15 seconds

Following up on the revive assist marker change last in Defiance, we are also adding a ‘refresh’ to assist timer when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you'll still be eligible for an assist credit.

NEW: Assist Timers are refreshed upon player’s revival

Tier Demotions

Your ranking is important and should be accurate when it comes to representing your current skill. Having the ability to demote out of a tier will allow a player’s skill to be reflected with more precision. In Saviors, we are introducing tier demotions with the goal of addressing the current struggle some players experience when they get promoted to a new tier but cannot climb higher in the ranks.

Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division. (I.e. Masters → 50% of Diamond 1)

Similar to Ranked Arenas, rewards will be granted based on the highest RP threshold achieved.

MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier

NEW: Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)

NEW: 100 RP Tier Promotion Bonus

Entry Cost Adjustments

There are two types of players within a tier: those who can consistently gain RP, and those who cannot. To smooth out this skill gap, we are adjusting entry costs across all divisions. Additionally, we are adding new entry cost breakpoints within the Master+ tiers to further filter for skill.

Modified: Entry cost increases on promotion into a new division

NEW: Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)

Kill RP

We simplified and adjusted the Per Kill RP mechanics, and are now directly presenting the base kill values by placements.

In a battle royale, placing worse than the bottom half of the lobby is losing. Placements and kills are both important metrics in Ranked. Having kills without the placement should not constitute a success. In response, we have pulled down Kill RP gains for placing worse than 10th. Players placed in this region are likely to lose RP.

At the same time, having good placements with little to no kills will cause players to miss out on a majority of their RP rewards coming from the previously mentioned Kill RP changes.

Introductory Tier

Bronze was the only tier without an entry cost. Any invested player would eventually climb out of it. So we are introducing a new tier: Rookie. This tier will sit below Bronze to act as a proper one time only, introductory tier to Ranked, and will not have any Ranked rewards associated with it. Existing players are unaffected by the introduction of the Rookie Tier, and can not be demoted into it, and likewise will not be reset into it on new splits or seasons.

NEW: Introductory ‘Rookie’ tier

MODIFIED: Bronze now has entry costs

RP Thresholds

To account for the increased influx of RP, we are adjusting RP thresholds for each tier and division to keep the difficulty and effort to achieve them relatively the same.

Modified: RP thresholds for all tiers and division adjusted. Length of each division is increased by 200RP