Apex Legends is known for in-game events where some of our favourite heroes get some dazzling new skins, and fans adore these events.
Now, the brand new mid-season patch is here for Ignite, and we’re going to dive into all the content.
Here’s what we know.

Apex Legends Ignite: Mid-Season Patch Notes – Full Update Notes and More
The brand new mid-season patch is arriving today, January 9, and alongside the FF7 Rebirth cosmetics, they’re also going to be changing a ton within the game.
Here’s all the patch notes.
BALANCE UPDATES
Crafting Rotation
- R-301 and Volt leave the crafter and are back on the floor
 - Hemlok and Alternator enter the crafter
 
WEAPONS
- 
Mastiff
- Tactical reload time reduced to 0.9 (was 1.03)
 - Empty reload time reduced to 1.6 (was 1.7)
 - Draw Time reduced to 0.45 (was 0.8)
 
 
- 
R99 
- Damage reduced to 11 (was 12)
 
 
- 
CAR SMG
- Damage reduced to 12 (was 13)
 
 
LEGENDS
Catalyst
- Piercing Spikes
- Now require line-of-sight to an enemy player to activate
 - Spikes that have not been activated will still slow players
 
 
Horizon
- Improved Horizon audio to make “falls” less silent
- Hard landing audio adjusted to match other legends
 - Soft Landings now play audio in world ( not just for Horizon )
 - Gravity Lift exit audio range increased to make it easier to hear characters who exit
 
 
Newcastle
- Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
 - Mobile Shield: can now be destroyed by enemy Crypto EMP
 - Delayed balance adjustments from the season 19.0 patch are now fully integrated
 
Rampart
- Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball
 
MAPS
Map Rotation
- Kings Canyon
 - Storm Point
 - World’s Edge
 
Storm Point
- Added and adjusted cover at ZEUS Station & ECHO HQ
 - Added Ring Console to Coastal Camp
 - Added Trident to Barometer
 - Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
 - Reduced volume of ambient audio at ZEUS Station & ECHO HQ
 - Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
 - Resolved a number of additional bugs and rat spots
 - Restored missing Ring Console at Command Center
 - ECHO HQ
- Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
 - Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
 
 - Wattson’s Pylon
- Adjusted position of the ziplines at Wattson’s Pylon to improve consistency of mantle jumping
 - Reduced amount of ultra rare loot at Wattson’s Pylon
 
 - ZEUS Station
- Added additional cover and ziplines at ZEUS Station for mixtape modes only
 - Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%
 
 
MIXTAPE
Map Rotation
- Control
- Hammond Labs and Production Yard are out
 - Lava Siphon and Caustic Treatment are in
 
 - Gun Run
- The Core, Estates, and Wattson’s Pylon are out
 - Skulltown, Fragment East, and ZEUS Station are in
 
 - TDM
- ZEUS Station, Skulltown, and Phase Runner are out
 - Wattson’s Pylon, Party Crasher, and Overflow are in
 
 
New
- Added new Legend voice lines that occasionally play on respawn
 - Lowered Ratings reward for assists in Control 5 per assist (was 20)
- This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad
 
 
WORLD SYSTEMS
- Extended Supply Bins
- Added a cap to the number of heat shields a team can receive from the secret drawer
 - Added a cap to the number of medkits a team can receive from the secret drawer
 
 
BUG FIXES
- Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
 - Players no longer get stuck due to spamming holosprays while skydiving
 - Players no longer drop out of Wraith’s portal before reaching the other side
 - Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
 - Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
 - Startup logo video audio volume now respects the master volume slider
 - Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
 - Trident collision should no longer occasionally push players through walls and floors
 
LEGENDS
- Ash: Ultimate can no longer be used with Tridents to get under map
 - Bloodhound: Niflheim Hundr skin’s raven now white (was black)
 - 
Catalyst
- Piercing Spikes ability description now shows the correct max number of traps
 - Piercing Spikes can now be pinged again
 - Ultimate no longer shows as ready in inventory without being fully charged
 
 - 
Conduit
- Fixed Energy Barricade V-Shape deployment when looking directly at the ground
 - Tactical can no longer be used on respawning team still in dropship
 
 - Crypto: fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
 - Loba: restored movement speed while holding Tactical if it was activated while standing still
 - 
Mad Maggie
- Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
 - Passive no longer works through Catalyst’s walls
 
 - Revenant: no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
 - Vantage: corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
 - Wattson: Ultimate correctly recharges shields when placed after Bangalore’s smoke
 
MODES
- Abilities that outline players should no longer stop functioning after killing an enemy
 - Silence abilities should no longer cancel auto healing
 - Voice chat is no longer heard outside of the squad in TDM and Control
 
Control
- Caustic Treatment: weapons cannot be used on the supply ship
 - Damage not taken while inside the respawn ship
 - Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
 - Players no longer lose invulnerability while still on the dropship when spawning on the MRB
 
CODE OPTIMIZATIONS
- Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
 - DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 – 2GB
 - DX12 (PC) improved graphics performance with parallelization of rendering workloads
 - Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers
 
QUALITY OF LIFE
LEGENDS
Conduit
- Improved visibility for jammers
 - Ultimate SFX can no longer be heard in other Firing Range instances
 
Mirage’s Decoys
- Improved issues against terrain that would cause destruction/floating
- Any destroyed by terrain will now be refunded
 
 - Improved to more correctly copy the ADS state of the player
 - No longer mimic reviving or execution animations
 
Newcastle
- Voice line added when Newcastle removes one of his own Castle Wall segments
 

